# Influence of Gaming Addiction on Psychosocial Well-Being

**Authors:** Ritesh G Menezes, Samata Nepal, Mimosa Bajracharya, Asma A Alshammari, Khwaja Moizuddin, Alok Atreya

PMC · DOI: 10.7759/cureus.101262 · Cureus · 2026-01-10

## TL;DR

This paper reviews how gaming addiction negatively affects mental health and social well-being, highlighting risk factors and severe consequences like self-harm and violence.

## Contribution

The paper provides a comprehensive review of gaming addiction's psychosocial impact and its recognition as a clinical disorder.

## Key findings

- Gaming disorder is formally recognized as a clinical condition by international diagnostic systems.
- Gaming addiction is linked to severe consequences such as self-harm, violence, and memory loss.
- Both intrinsic and extrinsic factors contribute to the development of gaming addiction.

## Abstract

The gaming journey started decades ago, beginning with simple video games and evolving into flexible mobile games that are accessible everywhere and at any time. This review assesses gaming addiction in terms of risk factors and psychosocial consequences. Gaming disorder is a term used to describe a behavioral condition related to abnormal gaming usage. It is now formally acknowledged as a clinical condition by major international diagnostic classifications. Furthermore, gaming addiction is an escalating global problem that affects various aspects of individuals’ lives. Multiple intrinsic and extrinsic factors influence the likelihood of developing gaming addiction. Intrinsic factors include being young, male, or having a pre-existing psychological condition. Extrinsic factors include peer influence and exposure to social media. Moreover, various consequences of gaming disorder can lead to harmful events, either to oneself or others. Suicide is one of the most serious complications, alongside self-harm, homicide, or violent behavior toward others. In addition, neuropsychological effects can play a major role in life dysfunction, impairing learning capabilities and causing memory loss.

## Full-text entities

- **Diseases:** Gaming Addiction (MESH:C535406), memory loss (MESH:D008569), condition (MESH:D020763), violent behavior (MESH:D001523)

## Full text

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## References

46 references — full list in the complete paper: https://tomesphere.com/paper/PMC12886567/full.md

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Source: https://tomesphere.com/paper/PMC12886567