Persuasive Design in a Digital Mindfulness Intervention: A Randomized Trial of a Skill-Based Achievement System and Automated Peer Encouragement
Abdul Rahman Idrees, Robin Kraft, Ann-Marie Küchler, Leandra Bantleon, Harald Baumeister, Manfred Reichert, Fanny Kählke, David Daniel Ebert, Rüdiger Pryss

TL;DR
A study tested if gamification and peer encouragement could improve adherence to a digital mindfulness program but found no significant improvement.
Contribution
The study demonstrates that generic persuasive design strategies may not effectively improve adherence in digital health interventions.
Findings
Neither gamification nor automated peer encouragement significantly improved module adherence compared to the control group.
User experience ratings were similar across all groups, suggesting no impact on usability.
The findings highlight the need for more adaptive and context-aware engagement strategies in digital health interventions.
Abstract
Adherence to digital health interventions remains a persistent challenge, limiting their effectiveness and motivating the need for scalable strategies that promote sustained engagement. This randomized controlled trial investigated whether user adherence could be enhanced by two specific persuasive design strategies: a gamification approach focused on visualizing skill progression, and a social support approach based on automated interaction between supportive partners. University students were recruited and assigned to a control, gamification, or social support group. The control group received the standard intervention without persuasive strategies, whereas the gamification group utilized skill-based progression systems and infographics. In the social support group, participants were paired into teams. Participants were encouraged to motivate teammates to complete daily diary entries,…
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Taxonomy
TopicsDigital Mental Health Interventions · Mindfulness and Compassion Interventions · Educational Games and Gamification
