Leisure Screen Time, Internet Gaming Disorder, and Mental Health Among Chinese Adolescents: Large-Scale Cross-Sectional Study
Qin Deng, Linna Sha, Jiaojiao Hou, Xunying Zhao, Rong Xiang, Jiangbo Zhu, Yang Qu, Jinyu Zhou, Ting Yu, Xin Song, Sirui Zheng, Tao Han, Bin Yang, Mengyu Fan, Xia Jiang

TL;DR
This study finds that excessive screen time and internet gaming disorder are both linked to mental health issues in Chinese adolescents, with gaming disorder having a stronger impact.
Contribution
The study uniquely examines both the quantity of screen time and addictive gaming patterns alongside multiple mental health outcomes in a large adolescent sample.
Findings
Excessive leisure screen time and internet gaming disorder are independently linked to poor mental health in adolescents.
Internet gaming disorder shows stronger associations with mental health disorders than leisure screen time alone.
Adolescents with both excessive screen time and gaming disorder have the highest risk of mental health issues.
Abstract
Adolescence is a critical period for mental health vulnerability alongside rising digital media exposure. Current evidence often fails to distinguish the distinct roles of leisure screen time (LST) quantity and addictive patterns like internet gaming disorder (IGD) on a comprehensive range of mental health outcomes. This study aimed to investigate the independent and joint associations of LST and IGD with multiple mental health conditions among Chinese adolescents. We conducted a school-based, cross-sectional survey in Sichuan Province, China. Participants were recruited by random cluster sampling from 20 public schools. The sample comprised 13,240 adolescents (6659/13,240, 50.3% girls) with a mean age of 15.4 (SD 1.6) years. LST was self-reported, and IGD was evaluated using the Internet Gaming Disorder Scale-9 Item Short Form (IGDS9-SF). Mental health outcomes included overall…
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Taxonomy
TopicsImpact of Technology on Adolescents · Digital Mental Health Interventions · Eating Disorders and Behaviors
