Challenges and Benefits of Virtual Reality in Home-Based Poststroke Rehabilitation: Co-Design Qualitative Study
Trust Saidi, Ann Marie Hestetun-Mandrup, Nenad Pavel, Ingvild Kristina Hurum Rosseland, Kathinka Granum Selmer-Olsen, Nora Synnøve Mørk, Åse Bergheim, Minna Annika Pikkarainen

TL;DR
This study explores how virtual reality can help stroke patients recover at home, focusing on user experiences and design challenges.
Contribution
The study introduces a co-design approach involving patients, professionals, and developers to improve VR for home-based stroke rehabilitation.
Findings
VR can enhance home-based rehabilitation by simulating real-life tasks and increasing therapy intensity.
Adaptability and safety are major challenges for VR systems in addressing diverse stroke-related impairments.
Co-design with stakeholders is essential to align VR tools with rehabilitation goals and user needs.
Abstract
Stroke often leads to persistent impairments that limit daily functioning and psychosocial well-being. Virtual reality (VR) has emerged as a promising adjunct in stroke rehabilitation, although research has largely focused on clinical outcomes, with limited attention to user involvement and the experiences of multiple stakeholders in the design process. This study aimed to explore the challenges and benefits of co-designing and using VR to support home-based poststroke rehabilitation. A qualitative co-design case study was applied to gain an in-depth understanding of the challenges and benefits. Rapid co-design principles were used in developing VR prototypes delivered via head-mounted displays through 3 workshops with participants with stroke, health care professionals, and VR developers from November 2023 to May 2024. A design prototype revision was done based on feedback from the…
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Taxonomy
TopicsStroke Rehabilitation and Recovery · Occupational Therapy Practice and Research · Virtual Reality Applications and Impacts
