Remote collaboration in virtual reality induces physiological synchrony comparable to face-to-face interaction
Stephan Streuber, Sarah Rogula, Maria Alejandra Quirós-Ramírez, Jens Pruessner

TL;DR
This study shows that virtual reality supports physiological synchrony similar to face-to-face interactions, unlike video conferencing.
Contribution
The study introduces VR as a medium that preserves physiological synchrony during remote collaboration.
Findings
VR and face-to-face interactions showed strong heart rate variability synchrony.
Video conferencing resulted in significantly weaker physiological synchrony.
Creative performance and social presence were highest in face-to-face interactions.
Abstract
Physiological synchrony refers to the temporal alignment of bodily signals, such as heart rate variability, between two or more individuals during social interaction. It reflects implicit, often unconscious processes that arise when people share attention, emotions, or behavioral rhythms in close physical proximity. Because these coordinated physiological patterns are linked to social cohesion, rapport, and effective communication, physiological synchrony provides a valuable window into the quality and dynamics of social interaction. Here, we study physiological synchrony during virtual interaction where interaction partners are not physically co-located but remotely connected via technology. This allows us to capture aspects of social connectedness that are not accessible through self-report or behavior alone, making it a powerful tool for understanding how people engage and…
Genes, proteins, chemicals, diseases, species, mutations and cell lines named across the full text — each resolved to its canonical identifier and authoritative record.
Click any figure to enlarge with its caption.
Figure 1
Figure 2
Figure 3
Figure 4
Figure 5Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAction Observation and Synchronization · Virtual Reality Applications and Impacts · Social Robot Interaction and HRI
