Immersive Tai Chi for Home-Based Exercise in Older Adults: Usability and Feasibility Study
XiaCheng Song, Nazlena Mohamad Ali, Mohamad Hidir Mhd Salim, Muhammad Yudhi Rezaldi

TL;DR
A study shows that immersive Tai Chi exergames using VR and MR are feasible and well-accepted by older adults for home-based exercise, though some users experience mild discomfort.
Contribution
The study introduces a novel immersive Tai Chi exergame and evaluates its usability and feasibility for home-based exercise in older adults.
Findings
VR/MR Tai Chi exergames showed good usability and positive subjective experiences among older adults.
Mild symptoms like dizziness and vertigo occurred in some users, but were generally low in severity.
Accuracy in gameplay correlated positively with user flow and competence, while VR sickness correlated negatively with positive affect.
Abstract
Longer life expectancy makes physical exercise crucial for active aging. However, adherence to traditional exercise among community-dwelling older adults is generally low. Virtual reality (VR) and mixed reality (MR) Tai Chi exergames, as novel health promotion tools, show significant potential, particularly for older adults exercising in a home setting. This study aimed to evaluate the usability and feasibility of a VR and MR Tai Chi exergame for community-dwelling older adults, focusing on subjective experience, physiological comfort, and objective interaction performance. The study also explored the relationships between key usability factors and sought to quantify links between objective accuracy and subjective experience (the Game Experience Questionnaire or Virtual Reality Sickness Questionnaire [VRSQ]) to inform choices of display mode, feedback strength, and session length. Of…
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Taxonomy
TopicsBalance, Gait, and Falls Prevention · Interactive and Immersive Displays · Stroke Rehabilitation and Recovery
