A Cross-Device and Cross-OS Benchmark of Modern Web Animation Systems
Tajana Koren Ivančević, Trpimir Jeronim Ježić, Nikolina Stanić Loknar

TL;DR
This paper benchmarks web animation performance across devices and operating systems to help developers choose the best technology for their needs.
Contribution
A unified benchmark for evaluating modern web animation systems across platforms and object scales.
Findings
DOM-based animations perform well up to 100 objects but degrade at 500.
Canvas-based rendering supports higher object counts effectively.
WebGL provides the most stable performance for large-scale animations.
Abstract
Although modern web technologies increasingly rely on high-performance rendering methods to support rich visual content across a range of devices and operating systems, the field remains significantly under-researched. The performance of animated visual elements is affected by numerous factors, including browsers, operating systems, GPU acceleration, scripting load, and device limitations. This study systematically evaluates animation performance across multiple platforms using a unified set of circle-based animations implemented with eight web-compatible technologies, including HTML, CSS, SVG, JavaScript, Canvas, and WebGL. Animations were evaluated under controlled feature combinations involving random motion, distance, colour variation, blending, and transformations, with object counts ranging from 10 to 10,000. Measurements were conducted on desktop operating systems (Windows,…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Data Visualization and Analytics · Mobile and Web Applications
