Rethinking Gaming Disorder Prevention: A Socio-Ecological Model Based on Practitioner Insights
Maya Geudens, Rozane De Cock, Bieke Zaman, Bruno Dupont

TL;DR
This study proposes a new framework for preventing gaming disorder in adolescents by integrating insights from practitioners into a socio-ecological model.
Contribution
The paper introduces a socio-ecological model for gaming disorder prevention based on practitioner insights, highlighting multi-level barriers and opportunities.
Findings
Current prevention efforts are fragmented and hindered by unstable funding and limited practical tools.
A socio-ecological model reveals how policy, institutional, community, and interpersonal factors interact in gaming disorder prevention.
Parental disengagement and limited self-insight are key challenges, while resilience and offline activities offer protection.
Abstract
Public health relevance—How does this work relate to a public health issue? Problematic gaming in adolescents is associated with mental health symptoms, sleep disruption, academic difficulties, and increased pressure on families and care services.Despite these concrete public health impacts, current prevention efforts remain fragmented and insufficiently embedded in existing youth and mental health systems. Prevention is hindered by specific gaps, such as unclear policy responsibilities, limited public awareness, and a lack of accessible guidance for parents, schools and frontline workers, underlining the need for coordinated action. Problematic gaming in adolescents is associated with mental health symptoms, sleep disruption, academic difficulties, and increased pressure on families and care services. Despite these concrete public health impacts, current prevention efforts remain…
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Taxonomy
TopicsImpact of Technology on Adolescents · Gambling Behavior and Treatments · Digital Mental Health Interventions
