The Effects of Virtual Immersive Gaming to Optimize Recovery (VIGOR) in Low Back Pain: A Phase II Randomized Controlled Trial
Susanne M. van der Veen, Alexander Stamenkovic, Christopher R. France, Amanda Robinson, Roy Sabo, Forough Abtahi, James S. Thomas

TL;DR
A VR-based game helped reduce chronic low back pain and fear of movement, with benefits lasting up to 48 weeks.
Contribution
VR gaming can sustainably reduce pain and disability by modifying fear of movement, not just physical motion.
Findings
VR interventions significantly reduced pain and disability in participants with chronic low back pain.
Improvements in pain and disability were maintained for 48 weeks after treatment.
Changes in expectations of pain and harm, not physical movement, were linked to treatment success.
Abstract
What are the main findings? Pain and disability can be reduced by inducing people with chronic low back pain and fear of movement to bend their back.The reductions in pain and disability were maintained over the 48-week follow-up. Pain and disability can be reduced by inducing people with chronic low back pain and fear of movement to bend their back. The reductions in pain and disability were maintained over the 48-week follow-up. What is the implication of the main finding? Treatment of kinesiophobia and/or chronic low back pain could benefit from gamification and gradually inducing lumbar flexion movements. Treatment of kinesiophobia and/or chronic low back pain could benefit from gamification and gradually inducing lumbar flexion movements. Background: Chronic low back pain (cLBP) with kinesiophobia is difficult to treat, and traditional graded activity approaches often show…
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Taxonomy
TopicsMusculoskeletal pain and rehabilitation · Pain Management and Treatment · Pediatric Pain Management Techniques
