# Achievement Motivation, Meaning in Life, and Well-Being Among Video Game Players

**Authors:** Maciej Wierzbicki, Wojciech Rodzeń

PMC · DOI: 10.3390/brainsci16010086 · Brain Sciences · 2026-01-12

## TL;DR

This study found that video game players with approach-oriented goals experience higher well-being and meaning in life compared to those with avoidance-oriented goals.

## Contribution

The study reveals that approach-oriented mastery goals indirectly boost well-being through increased meaning in life among gamers.

## Key findings

- Approach-oriented mastery goals are linked to higher well-being via meaning in life.
- Players with approach-oriented motivations report significantly higher meaning in life and well-being.
- Avoidance-oriented motivations are associated with lower well-being and meaning in life.

## Abstract

Background/Objectives: The present study aimed to examine the associations among achievement motivation, meaning in life, and well-being among video game players and to investigate differences between players with approach- and avoidance-oriented motivations. Methods: The sample consisted of 296 university students who reported playing video games (192 men and 104 women), aged 18 to 35 years (M = 22.62; SD = 2.64). Participants completed a battery of self-report measures, including the Achievement Goal Questionnaire, the Meaning in Life Questionnaire, and the WHO-5 Well-Being Index, administered anonymously. Results: Mediation analyses revealed that meaning in life was a significant mediator in the relationship between approach-oriented mastery goals and well-being (Ind = 0.07; 95% CI [0.02, 0.12]). However, no significant mediation effect was found for approach-oriented performance goals (Ind = 0.04; 95% CI [−0.01, 0.09]). Independent-samples t-tests indicated that participants with approach-oriented motivations reported significantly higher levels of meaning in life (t(294) = 4.44; p < 0.001), presence of meaning (t(294) = 5.74; p < 0.001), and well-being (t(294) = 5.52; p < 0.001) compared to those with avoidance-oriented motivations. Conclusions: The findings suggest that approach-oriented achievement motivations among players are positively associated with meaning in life and are indirectly associated with higher well-being, whereas avoidance-oriented motivations are associated with lower levels of well-being. These results carry potential implications for game design, education, and psychotherapy.

## Full-text entities

- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

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## References

67 references — full list in the complete paper: https://tomesphere.com/paper/PMC12839196/full.md

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Source: https://tomesphere.com/paper/PMC12839196