# Toward Smart VR Education in Media Production: Integrating AI into Human-Centered and Interactive Learning Systems

**Authors:** Zhi Su, Tse Guan Tan, Ling Chen, Hang Su, Samer Alfayad

PMC · DOI: 10.3390/biomimetics11010034 · Biomimetics · 2026-01-04

## TL;DR

This paper reviews how AI is being integrated into VR systems for media production education, highlighting benefits and challenges.

## Contribution

A systematic scoping review of 94 studies on AI-integrated VR learning systems for media production education.

## Key findings

- AI components like adaptive task sequencing and affect sensing are commonly used in VR education.
- Benefits include personalized learning and realistic studio simulations.
- Challenges include latency, data privacy, and inconsistent evaluation methods.

## Abstract

Smart virtual reality (VR) systems are becoming central to media production education, where immersive practice, real-time feedback, and hands-on simulation are essential. This review synthesizes the integration of artificial intelligence (AI) into human-centered, interactive VR learning for television and media production. Searches in Scopus, Web of Science, IEEE Xplore, ACM Digital Library, and SpringerLink (2013–2024) identified 790 records; following PRISMA screening, 94 studies met the inclusion criteria and were synthesized using a systematic scoping review approach. Across this corpus, common AI components include learner modeling, adaptive task sequencing (e.g., RL-based orchestration), affect sensing (vision, speech, and biosignals), multimodal interaction (gesture, gaze, voice, haptics), and growing use of LLM/NLP assistants. Reported benefits span personalized learning trajectories, high-fidelity simulation of studio workflows, and more responsive feedback loops that support creative, technical, and cognitive competencies. Evaluation typically covers usability and presence, workload and affect, collaboration, and scenario-based learning outcomes, leveraging interaction logs, eye tracking, and biofeedback. Persistent challenges include latency and synchronization under multimodal sensing, data governance and privacy for biometric/affective signals, limited transparency/interpretability of AI feedback, and heterogeneous evaluation protocols that impede cross-system comparison. We highlight essential human-centered design principles—teacher-in-the-loop orchestration, timely and explainable feedback, and ethical data governance—and outline a research agenda to support standardized evaluation and scalable adoption of smart VR education in the creative industries.

## Full-text entities

- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

_Full body text omitted from this summary view._ Fetch the complete paper as Markdown: https://tomesphere.com/paper/PMC12838545/full.md

## Figures

6 figures with captions in the complete paper: https://tomesphere.com/paper/PMC12838545/full.md

## References

95 references — full list in the complete paper: https://tomesphere.com/paper/PMC12838545/full.md

---
Source: https://tomesphere.com/paper/PMC12838545