Measuring screen time among adolescents: test–retest reliability of HBSC questionnaire items across two countries
Michaela Matusova, Marek Maracek, Jan Pavelka, Kwok Ng, Catalina Medina, Nikola Tylsarova, Jens Bucksch, Zdenek Hamrik

TL;DR
This study tested the reliability of a questionnaire measuring adolescents' screen time in Mexico and Czechia, finding it works well for gaming and social media but less so for video watching and browsing.
Contribution
The study provides cross-cultural validation of HBSC questionnaire items for screen time among adolescents.
Findings
Gaming and social networking items showed moderate-to-good reliability (ICC 0.70–0.74, κ 0.64–0.65).
Video watching and browsing had lower reliability (ICC 0.52–0.63, κ 0.41–0.47).
Czech primary school students showed the highest consistency (ICC 0.76–0.81).
Abstract
Increasing recreational screen time among adolescents is linked to adverse health outcomes like obesity and poor mental health. This highlights the need for reliable tools to monitor screen-based behaviours. The present study examined the test–retest reliability of recreational screen-time items from the Health Behaviour in School-aged Children (HBSC) questionnaire across culturally diverse adolescent populations. Using a test–retest design with a 2–3 week interval, we collected data from 750 adolescents (48.8% boys, mean age 15.29 years, SD 2.37) in Mexico (n = 233, aged 10–15y) and Czechia (n = 517, aged 10–18y) in 2022–2024. Self-reported time spent on gaming, social networking, video watching, and internet browsing were evaluated using Intraclass Correlation Coefficients (ICCs) for continuous measures and Cohen’s kappa for dichotomized outcomes (< 2 vs. ≥ 2 h/day), with analyses…
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Taxonomy
TopicsSurvey Methodology and Nonresponse · Mobile Health and mHealth Applications · Impact of Technology on Adolescents
