A dataset for Moroccan sign language recognition and translation
Ben Zaid Fatima, Benaddy Mohamed, Boukdir Abdelbasset, El Meslouhi Othmane

TL;DR
This paper introduces a new dataset for Moroccan Sign Language to help improve sign language recognition and translation technologies.
Contribution
The novelty lies in creating a systematically annotated and organized dataset for a low-resource sign language.
Findings
The dataset includes 2199 word-level signs recorded by nine native signers.
It covers a wide range of lexical categories including letters, numbers, and common words.
The dataset is publicly available to support inclusive communication tools for the deaf and hard-of-hearing.
Abstract
This paper introduces a new dataset of Moroccan Sign Language (MoSL) that aims for use in sign language recognition and translation research. The dataset has been created by recording 2199 word-level isolated signs by nine native signers in MP4 video format. It covers a broad spectrum of lexical categories like letters, numbers, pronouns, as well as frequently used day-to- day words. Sign language being a visual-gestural means of communication holds not just linguistic importance but also a cultural as well as regional identity. A language like MoSL that holds such significance constitutes a low-resource language with digital representation that can be scraped barely on currently available linguistic datasets. A solution towards this shortage in publicly available resources was found by offering systematically annotated as well as video file-organized datasets by means of an online…
Click any figure to enlarge with its caption.
Figure 1Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHand Gesture Recognition Systems · Hearing Impairment and Communication · Interactive and Immersive Displays
