# Leisure time patterns of children with and without disabilities: a cross-sectional latent class analysis

**Authors:** Christian Møller-Skau, Catherine A. N. Lorentzen, Shahram Moradi, Lars Bauger

PMC · DOI: 10.3389/fspor.2025.1712055 · 2026-01-06

## TL;DR

Children with disabilities tend to spend more leisure time on screens and social activities, and less on organized physical activities compared to children without disabilities.

## Contribution

The study identifies distinct leisure-time profiles and their association with disability status using latent class analysis.

## Key findings

- Five leisure-time profiles were identified, including Home-oriented, Social-oriented, Aesthetic-oriented, Physically-oriented, and Screen-oriented.
- Children with disabilities were more likely to belong to Screen-oriented and Social-oriented profiles compared to children without disabilities.
- CWD were less likely to engage in organized and physically demanding leisure activities.

## Abstract

Leisure participation supports children's health, social inclusion, and well-being, yet children with disabilities (CWD) often face barriers to participate in organised and physically demanding activities. This study examined differences in leisure-time patterns between children with and without disabilities.

Cross-sectional data from 6,049 Norwegian children aged 10–13 years were analysed. Leisure time was assessed across six domains using twenty-two indicators. Latent Class Analysis identified leisure-time profiles, and multinomial logistic regression examined associations between disability status and profile membership, adjusting for sociodemographic factors.

Five leisure profiles emerged: Home-oriented (21%), Social-oriented (14%), Aesthetic-oriented (20%), Physically-oriented (31%), and Screen-oriented (14%). In the adjusted model, and when comparing to children without disability and having the physically-oriented as the reference group, CWD were more likely to belong to the Screen- (OR = 2.41, 95% CI: 1.80–3.21) and Social-oriented (OR = 2.04, 95% CI: 1.52–2.74) profiles.

CWD were less likely to be in profiles characterised by organised and physical leisure activities and more likely to be in profiles dominated by screen-based and informal activities, indicating persistent barriers to inclusive leisure-time participation. These findings underscore the importance of developing strategies that promote accessible, organised, and physical activity-based leisure opportunities, such as sports, while also ensuring sustained access to inclusive informal and digital spaces, such as neighbourhood facilities and e-sports. These efforts would support the social lives and well-being of CWD.

## Full-text entities

- **Diseases:** Disabilities (MESH:D009069), LCA (MESH:D000085343), developmental disability (MESH:D002658), CL (MESH:D002971), cerebral palsy (MESH:D002547), CWD (MESH:D015362), bullying (MESH:D000073397), ADHD (MESH:D001289)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Figures

6 figures with captions in the complete paper: https://tomesphere.com/paper/PMC12815810/full.md

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Source: https://tomesphere.com/paper/PMC12815810