# Adapt VR in dental education: boosting preclinical skill and self-confidence

**Authors:** Meriam Sherif, Nahla Barakat, Abeer Hamdy, Mohamed Fouad Haridy, Hend Sayed Ahmed, Hoda Omar Fouda, Shehabeldin Saber

PMC · DOI: 10.1038/s41405-025-00390-0 · BDJ Open · 2026-01-15

## TL;DR

Using VR in dental training improves students' skills and confidence more than traditional methods.

## Contribution

Introduces Adapt VR as an effective, immersive preclinical dental training system with real-time feedback.

## Key findings

- VR group scored significantly higher in laboratory performance than the control group.
- VR trainees showed no significant difference in Class I and II cavity preparation scores.
- Most VR users reported increased confidence and a better learning experience.

## Abstract

Preclinical dental training requires extensive feedback and repetition, which traditional manikin exercises often lack. Adapt VR is a cost-effective, immersive system that delivers interactive, adaptive training with real-time feedback.

This comparative study aimed to evaluate the effectiveness of the Adapt VR system in preclinical training. A total of 126 third-year dental students were randomly assigned to an Adapt VR Group 1 (n = 63), acquiring VR learning experience before practicing on laboratory simulators, or a control group (n = 63) who started their training on simulators directly. After practising Class I and II cavity preparations, laboratory performance was scored with a standard rubric; VR participants also completed a post-training questionnaire.

The VR group achieved a higher mean laboratory score (6.31) than controls (3.93; p < 0.001). Within the VR cohort no significant difference emerged between Class I and II scores (p = 0.16). Simulator averages were 81.5 for Class I and 79.4 for Class II. Most VR trainees reported increased confidence and an enhanced learning experience.

Iintegrating the Adapt VR system into preclinical dental education significantly enhances students’ skill acquisition and self-confidence compared to conventional manikin-based training.

## Full-text entities

- **Diseases:** HS (MESH:C567159)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

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## Figures

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## References

5 references — full list in the complete paper: https://tomesphere.com/paper/PMC12808794/full.md

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Source: https://tomesphere.com/paper/PMC12808794