Exploring Emotion Regulation Tactics in Younger and Older Adults Using Virtual Reality
Jasmine Moon, Blake Ebright-Jones, Samantha Furey, Derek Isaacowitz

TL;DR
This study uses virtual reality to explore how younger and older adults regulate emotions, finding that younger adults report more success in regulation.
Contribution
The study is the first to examine age differences in emotion regulation tactics using virtual reality.
Findings
Younger adults were more likely to report successful emotion regulation compared to older adults.
No other significant age differences in tactic use were found in the VR environment.
VR provides a new method to study real-world emotion regulation across the lifespan.
Abstract
Older adults typically report higher levels of emotional well-being compared to younger adults, and emotion regulation may play a key role. While past research investigating age differences in emotion regulation strategy selection has been inconsistent, recent everyday life studies have identified age differences in emotion regulation tactics. Tactics refer to the ways in which individuals implement strategies and can be operationalized in terms of valence and direction: positive-approaching, negative-approaching, and negative-receding. Most tactic studies have used experience sampling, but Virtual Reality (VR) can be used to investigate age differences in an immersive setting that mimics real-life environments, allowing for emotional responses to more controlled contexts. As the first study to examine age differences in tactics within VR, the current study had participants (N = 70;…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAging and Gerontology Research · Emotion and Mood Recognition · Virtual Reality Applications and Impacts
