Insights on leveraging virtual reality as a medium for intervention delivery for older adults
George Mois, Emre Eraslan, Tongxin Sun, Qiyuan Cheng, Avinash Gupta, Wendy Rogers

TL;DR
This study explores how virtual reality can be used to deliver interventions for older adults, highlighting opportunities and challenges in its design and use.
Contribution
The study provides new insights into adapting VR for older adults, focusing on design considerations and user experiences.
Findings
Participants viewed VR as an immersive medium adaptable to their interests and preferred activities.
Opportunities include using visual and audio capabilities for tailored experiences.
Challenges include disorientation, physical discomfort, and usability limitations.
Abstract
Virtual reality (VR) is a growing immersive technology with potential to enhance access and adaptability to sustain participation in social, cognitive, and activity engagements that cannot easily be facilitated through other information communication technologies. Leveraging VR presents a unique opportunity to support resource development and improve access to services and activities that are tailored to meet older adults’ needs and preferences. However, there is limited understanding pertaining to the design and adaptation of off-the-shelf VR solutions to support adoption and use by older adults, and how VR can be used to enhance access to interventions, services, and programs. We conducted a mixed methods study in a home simulation environment to explore the application of VR as a vehicle for intervention delivery. We recruited 21 community dwelling older adults aged 61-80 (M = 69, SD…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Technology Use by Older Adults · Augmented Reality Applications
