Neuroexergaming for MCI: Coin-play in the interactive Physical and Cognitive Exercise Study (iPACES)
Winry Devenport, Valerie Needham, Paul Arciero, Cay Anderson-Hanley

TL;DR
A study explores how a game feature in a physical and cognitive exercise system affects performance in people with mild cognitive impairment and caregivers.
Contribution
The study identifies how a coin-collection feature in a neuro-exergame differentially impacts task performance in MCI patients versus caregivers.
Findings
MCI patients performed worse when collecting coins during the game, while caregivers performed better.
Over 3,000 game sessions showed a significant interaction effect between MCI status and coin collection.
The findings suggest that game design should be tailored to cognitive abilities for optimal outcomes.
Abstract
Older adults face challenges to maintaining cognitive function and a paramount goal is stemming decline into Alzheimer’s Disease and related dementias (ADRDs). Physical exercise is a known protectant and may even slow changes (Kramer et al., 2018). Combining physical activity with mental exercise seems to further enhance benefits, as in a pedal-n-play neuro-exergame: iPACES (an interactive physical and cognitive system; Anderson-Hanley et al., 2018). Research continues to explore how to tailor such interventions to maximize benefits to specific brain functions. Herein, the impact of coin collection on task performance was examined. This gaming feature was added to increase interest in a structured mental exercise program for those with mild cognitive impairment (MCI). As part of a clinical trial, 80 households were enrolled in iPACES; both an MCI patient and a normative caregiver (CG)…
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Taxonomy
TopicsStroke Rehabilitation and Recovery · Physical Activity and Health · Dementia and Cognitive Impairment Research
