Aging “Well” in Place: A Qualitative Case Study That Explores the Influence of a Digital Equity Project
Josie Santilli, Skye Leedahl, Jill Juris, Erica Liebermann, Casey McGregor

TL;DR
This study explores how a digital equity project helped older adults age well in their homes by using technology.
Contribution
The study introduces a new perspective on aging in place by linking digital equity to quality of life and healthcare access.
Findings
Older adults showed increased acceptance and adoption of technology after participating in the iPad Project.
Participants experienced enhanced quality of life and better access to healthcare through digital tools.
Aging well in place is now seen as involving a digital lifestyle, not just physical location.
Abstract
Older adults prefer to age in the place they call home. However, home is changing as technology impacts daily living. The ability to age well while aging in place (AIP) may no longer be sustainable without digital equity. The purpose of this qualitative case study, guided by the Ecological Theory of Aging, was to explore how advancing digital equity through the iPad Project influenced older adults’ ability to AIP. The participatory design of this case study sought to learn from older adults who had completed the iPad Project and crossed the digital divide and from collaborators who designed, implemented, and evaluated the intervention. A comprehensive document review was completed and semi-structured interviews were conducted with 30 older adult project participants and collaborators to explore participant experiences since completing the project. Their responses were analyzed using…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsTechnology Use by Older Adults · Assistive Technology in Communication and Mobility · Innovative Human-Technology Interaction
