Designing Biomimetic Learning Environments for Animal Welfare Education: A Gamified Approach
Ebru Emsen, Bahadir Baran Odevci, Muzeyyen Kutluca Korkmaz, Fatma Alshamsi, Alyaziya Alkaabi

TL;DR
GamifyWELL is a gamified learning tool that uses nature-inspired principles to improve animal welfare education for students and professionals.
Contribution
The paper introduces a novel biomimetic gamification framework for animal welfare education grounded in ecological principles.
Findings
GamifyWELL shows strong usability and engagement with high uptake of optional enrichment tasks.
Learners provided positive feedback on role-specific rewards and the instructional design structure.
The framework demonstrates pedagogical promise for enhancing knowledge and practice in animal welfare.
Abstract
Animal welfare education requires pedagogical models that bridge conceptual knowledge with practice. This study presents GamifyWELL, a biomimetic, gamified learning environment for students, farmers, and veterinary technicians. Grounded in ecological principles of adaptation, diversification, and niche specialization, the design emulates how living systems evolve through feedback and cooperation. These principles were translated into an instructional model that integrates a core pathway (Pre-Test, Levels 1–4, Post-Test) with optional enrichment tasks and a role-specific Reward Marketplace. Question formats are constant across levels (MCQ, image-based, video-based) while cognitive difficulty increases, culminating in Positive Welfare scenarios. We describe the learning design structure and report preliminary implementation observations using a mixed-methods evaluation plan (pre/post…
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Taxonomy
TopicsEducational Games and Gamification · Veterinary Practice and Education Studies · Innovative Teaching Methodologies in Social Sciences
