User evaluation of a virtual reality simulation for anaesthesiologists-intensivists for non-technical skills
Krista Hoek, Monique van Velzen, Elise Sarton, Christina Jaschinski

TL;DR
This study evaluates a VR simulation for anaesthesiologists to train non-technical skills, finding it realistic but needing improvements in usability.
Contribution
The study introduces a novel multiplayer VR simulation for anaesthesiology training focused on non-technical skills.
Findings
Participants reported high physical presence and realism in the VR simulation.
Challenges included unfamiliar VR controls and limited haptic feedback.
VR shows potential for team-based non-technical skill training with proper onboarding.
Abstract
Simulation training in medical settings is a cornerstone in medical education to practice technical and non-technical skills. The objective of this study was to evaluate user experiences and initial reactions to a multiplayer virtual reality (VR) simulation designed for anaesthesiologists. A user-centred design approach guided the development of a VR-scenario training simulating a case of massive blood loss. Seven anaesthesiology residents and trainers from a Dutch academic hospital participated in qualitative and quantitative evaluations. Quantitative measures included questionnaires on presence, agency, physical dyscomfort, and perceived training value. Qualitative data were collected through structured observations and interviews. Participants reported a high sense of physical presence and moderate agency, with lower levels of self-presence. The VR environment was perceived as…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Surgical Simulation and Training · Simulation-Based Education in Healthcare
