# Anatomy of meat cuts: integrating 3D scanning and virtual reality in veterinary education and training

**Authors:** Nedžad Hadžiomerović, Kenan Čaklovica, Nejra Dučić, Migena Gjoni Gündemir, Anel Vejzović, Neira Fazlović, Rizah Avdić, Faruk Čaklovica, Faruk Tandir

PMC · DOI: 10.3389/fvets.2025.1680785 · Frontiers in Veterinary Science · 2025-10-23

## TL;DR

This study explores how 3D models and virtual reality improve veterinary students' understanding of meat categorization and muscle anatomy.

## Contribution

The study introduces a new VR-based instructional method for teaching meat classification and evaluates its effectiveness compared to traditional and digital methods.

## Key findings

- Students using 3D models scored highest initially, but VR users showed better knowledge retention after two weeks.
- Technology-enhanced methods increased engagement and understanding of meat categorization.
- VR proved effective for medium-term retention of complex meat classification concepts.

## Abstract

Understanding meat categorization is a fundamental component of veterinary education, especially within the context of food hygiene and public health. Veterinary students must grasp legal classifications of meat, which depend on variables such as species, age, quality, and processing techniques. This knowledge is essential for accurate meat inspection, labeling, and compliance with both national and international food safety standards. Despite prior exposure to muscle anatomy in anatomy course, students often face challenges in applying this knowledge to practical meat classification tasks. This study aimed to assess the effectiveness of three distinct instructional methods in improving veterinary students’ ability to identify meat categories and associated muscle structures: traditional classroom teaching, computer-based instruction using 3D models, and immersive virtual reality (VR). Participants included fourth-year veterinary students during the summer semester of the 2024/2025 academic year. To facilitate digital learning, a dedicated 3D model library “3DMeat” was developed as well as virtual reality environment. Results indicate that technology-enhanced instructional approaches, can significantly enhance student engagement and understanding of complex topics such as meat categorization. Initial test scores were highest in the group using 3D models (16.3 ± 4.1), followed by the traditional lecture-based group (15.6 ± 3.07), and the VR group (11.7 ± 5.1). However, a follow-up assessment conducted 2 weeks later revealed that VR group demonstrated the highest retention of knowledge. These findings suggest that although immediate performance may vary, immersive learning environments such as VR can foster stronger medium-term retention of complex material.

## Full-text entities

- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

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## Figures

6 figures with captions in the complete paper: https://tomesphere.com/paper/PMC12590504/full.md

## References

41 references — full list in the complete paper: https://tomesphere.com/paper/PMC12590504/full.md

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Source: https://tomesphere.com/paper/PMC12590504