A Serious Game (Health Unit in Focus) for Enhancing Undergraduate Education on Older Adults’ Health: Design and Validation Study
Yuri Gustavo de Sousa Barbalho, Calliandra Maria de Souza Silva, Carla Sílvia Neves da Nora Fernandes, Raíza Rana de Souza Lima Trombini, Patrícia Littig Melo, Aline Farias de Oliveira, Alayne Larissa Martins Pereira, Alessandro de Oliveira Silva, Luciano Ramos de Lima

TL;DR
A new serious game called Health Unit in Focus was developed and validated to improve nursing students' training in older adult health care through interactive learning.
Contribution
The study introduces and validates a serious game specifically designed for undergraduate nursing education on older adults' health.
Findings
The serious game Health Unit in Focus received an excellent usability score of 85.75 on the System Usability Scale.
All 27 participating students agreed that learning through games is effective and wanted more interactive games in their training.
The game's content was considered practical, accessible, and rich in well-founded information.
Abstract
Population aging underlines the critical need to improve health professional training to adequately care for adults aged >60 years. Developing educational resources to support academics and professionals presents a valuable opportunity to enhance understanding of health conditions and improve clinical management. Serious games are designed to develop teaching, training, and learning skills. Their use in the educational setting is warranted, as they integrate digital aspects and gamification to create a playful experience for content acquisition. Deepening this theme in nursing education will improve assistance to the older adult population, leading to more qualified care based on gerontological practices and comprehensive health care for older adults. This study aims to develop and validate a serious game on older adult health for undergraduate nursing students. This quantitative and…
Genes, proteins, chemicals, diseases, species, mutations and cell lines named across the full text — each resolved to its canonical identifier and authoritative record.
Click any figure to enlarge with its caption.
Figure 1
Figure 2
Figure 3Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsEducational Games and Gamification · Mobile Health and mHealth Applications
