# Increasing Vaccination Awareness for Italian Primary Care Pediatricians: Game Design and Usability Study

**Authors:** Federico Marchetti, Martino Barretta, Antonio Di Mauro, Marco Bona, Chiara Amerighi, Antonio D'Avino

PMC · DOI: 10.2196/70049 · 2025-11-03

## TL;DR

A digital game called Meningioca was created to help Italian pediatricians learn more about MenB vaccination and improve their communication with parents.

## Contribution

The paper introduces Meningioca, a novel educational game designed to improve pediatricians' knowledge and communication about MenB vaccination.

## Key findings

- 471 pediatricians accessed Meningioca, completing 1206 modules and 482 hours of learning.
- The game received a high average rating of 4.4/5, with many participants willing to recommend it to colleagues.
- 75% of players agreed the game effectively refreshed and strengthened their vaccination knowledge.

## Abstract

Invasive meningococcal disease has a high fatality rate and can lead to severe long-term health issues. In Europe, serogroup B meningococcal disease (MenB) accounts for over half of invasive meningococcal disease cases. In Italy, MenB vaccination is recommended for all newborns, but the uptake is below the Ministry of Health Vaccination Plan target (uptake: 80.91%; target: 90%).

A vaccine-based digital educational tool, Meningioca, was designed to increase primary care pediatricians’ (PCPs’) knowledge on the value and proper timing of MenB vaccination and to support communication of this value to parents.

Meningioca was developed using Articulate, an authoring software, and released via the TalentLMS online platform. Players engaged in a sequence of activities and mini-games, taking on the role of a PCP and progressing through 7 modules. Each module corresponds to a different age group and follows a fixed sequence of topics, simulating typical discussions that might occur during health checks for each specific age group. At the launch, members of the Italian Federation of PCPs were invited to play the game via an email link and rated the game based on aspects such as overall enjoyment, the difficulty of modules, and usefulness of the game as a teaching tool.

Between March 2023 and May 2024, 471 PCPs accessed Meningioca, completing 1206 modules and 482 hours of learning. Meningioca received a mean rating of 4.4/5 (5 being the highest score), with many participants noting that they would recommend Meningioca to a colleague. “Communicating with the parent” and “health checks” were voted as participants’ favorite module topics; “general culture” and “child growth and development” were voted as the most difficult. At the end of Module 3, 75% (n/N=50/67) of players agreed that Meningioca was a teaching tool to refresh and strengthen knowledge to a high or very high extent.

User feedback from Meningioca’s first year suggests that the game is enjoyable and a potentially valuable learning tool for increasing PCPs’ knowledge on vaccination.

## Full-text entities

- **Diseases:** serogroup B meningococcal disease (MESH:D008585), meningococcal disease (MESH:D008589)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Figures

5 figures with captions in the complete paper: https://tomesphere.com/paper/PMC12582570/full.md

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Source: https://tomesphere.com/paper/PMC12582570