A Novel Gamified Exercise Program Incorporating Stampede Training for Enhancing Functional Fitness, Physical Activity Levels, and Quality of Life in Community-Dwelling Older Adults: Randomized Parallel Exploratory Trial
Siao-Fen Huang, Ching-Wen Fan, Diana Khasna Nisrina, Tsai-Wei Lin, Wen Ching Huang

TL;DR
A new gamified exercise program using a training mat improved physical activity, fitness, and quality of life in older adults.
Contribution
A novel exergame-based training program was developed and tested for its effectiveness in older adults.
Findings
The program significantly increased physical activity levels and quality of life in participants.
Functional fitness parameters like strength, balance, and agility showed large improvements.
No adverse events were observed, supporting the program's safety and feasibility.
Abstract
With the growing prevalence of aging populations, improving the health and quality of life of older adults has become a critical concern globally. In this context, sports technology presents promising applications. The exergame-based training mat—an electronic exercise technology—integrates gamification with diverse training designs, offering a safe and engaging approach to promoting health and well-being in older adults. This study aims to examine the impact of a novel exergame-based mat training program on community-dwelling older adults, particularly evaluating its effectiveness in enhancing physical activity levels, quality of life, and functional fitness. The primary end point was exploratory, focusing on the feasibility and effectiveness of the exergame-based training program on physical fitness, physical activity, and quality of life. This randomized parallel-designed study…
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Taxonomy
TopicsPhysical Activity and Health · Stroke Rehabilitation and Recovery · Balance, Gait, and Falls Prevention
