# Effectiveness of a Gamified Mobile App in Enhancing Treatment Adherence for Children With Amblyopia: Explorative Study

**Authors:** Bo Liu, Yisheng Fan, Meng Xu, Fangyuan Chang, Yue Shi, Zhao Liu

PMC · DOI: 10.2196/60309 · JMIR Serious Games · 2025-10-28

## TL;DR

A gamified mobile app improved treatment adherence in children with amblyopia by making therapy more engaging and accessible at home.

## Contribution

A novel gamified app based on cognitive appraisal theory significantly increased treatment adherence in children with amblyopia.

## Key findings

- Children using the gamified app had a significantly higher adherence rate (mean 6.56) compared to a control app (mean 5.01).
- Integrating cognitive appraisal theory into app design enhanced emotional engagement and adherence.

## Abstract

Amblyopia is the leading cause of visual impairment in children worldwide. The predominant clinical treatment, occlusion therapy, is marred by poor adherence, often attributed to the physical discomfort and social stigma associated with eye patching. Adjunct digital visual trainings have not consistently sustained patient engagement due to their repetitive nature, thereby compromising their efficacy.

This study aimed to evaluate the effectiveness of a gamified mobile app designed to increase treatment adherence among children with amblyopia by making the therapeutic process more engaging and accessible within home settings.

An exploratory study was conducted, commencing with qualitative interviews and questionnaires to explore the barriers to traditional treatment adherence. This formative research informed the development of a gamified mobile app, which was shaped by cognitive appraisal theory to address identified emotional and psychological needs, potentially impacting adherence. The subsequent quantitative phase utilized a randomized controlled trial involving 34 children with amblyopia who were aged 7‐10 years and recruited from a local primary school. These participants were randomly assigned to either the intervention group, which used a novel gamified mobile app developed by our team, or the control group, which utilized another commercially available mobile app. Both groups engaged with their respective apps in a home environment. The 8-item Morisky Medication Adherence Scale was adapted to measure treatment adherence.

Over the 4-week trial, 34 children aged 7‐10 years with amblyopia were enrolled and randomized into 2 groups: intervention (n=18) and control (n=16). Children in both the intervention and control groups engaged daily for 20 minutes at home, using mobile apps designed for visual rehabilitation. The intervention group (n=18) achieved a significantly higher mean adherence rate (mean 6.56, SD 1.06) on the Morisky Medication Adherence Scale compared to the control group (n=16; mean 5.01, SD 1.22; P<.001). Thematic analysis of the design process revealed that integrating cognitive appraisal theory effectively enhanced emotional engagement and adherence.

The integration of cognitive appraisal theory into the design of a gamified mobile app for amblyopia treatment has shown to significantly improve adherence among children.

## Linked entities

- **Diseases:** amblyopia (MONDO:0001020)

## Full-text entities

- **Diseases:** visual impairment (MESH:D014786), Amblyopia (MESH:D000550)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

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## Figures

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## References

66 references — full list in the complete paper: https://tomesphere.com/paper/PMC12569704/full.md

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Source: https://tomesphere.com/paper/PMC12569704