Blasting Off Again: An Observational Study on Substance Use Content Exposure in Pokémon Twitch Streams
Matthew C. Nali, Meng Zhen Larsen, Tim K. Mackey

TL;DR
This study finds that a significant portion of Pokémon TCG Twitch streamers promote alcohol and other substances, potentially exposing youth to harmful content.
Contribution
The study provides empirical evidence of substance use promotion in Pokémon TCG Twitch streams and highlights weak enforcement of Twitch policies.
Findings
25.07% of top Pokémon TCG Twitch streamers promote substance use, primarily alcohol.
72.76% of streamers' accounts lack age restrictions, risking exposure of youth to intoxication content.
Twitch community guidelines are frequently violated with minimal enforcement in the Pokémon TCG category.
Abstract
•Less than 25% of top Pokémon Trading Card Game (TCG) Twitch streamers promote substance use, mainly alcohol.•A total of 73% of Pokémon TCG lack age restrictions, exposing youth to intoxication content.•There are consistent violations of Twitch policy and weak enforcement in youth-centric TCG. Less than 25% of top Pokémon Trading Card Game (TCG) Twitch streamers promote substance use, mainly alcohol. A total of 73% of Pokémon TCG lack age restrictions, exposing youth to intoxication content. There are consistent violations of Twitch policy and weak enforcement in youth-centric TCG. The Pokémon franchise has an array of media (i.e., TV series, movies, merchandise, and Trading Card Game) that has attracted global youth and adults since its creation in 1996. Specifically, users have been known to discuss, promote, and purchase Pokémon Trading Card Game on the livestreaming platform…
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Taxonomy
TopicsVideo Surveillance and Tracking Methods · Evacuation and Crowd Dynamics · Visual Attention and Saliency Detection
