Gaming disorder and problematic caffeine consumption in adolescents: a narrative review and public health framework
Jennifer J. Park, Yihong Zhao, Marc N. Potenza

TL;DR
This paper reviews how gaming disorder and excessive caffeine use in adolescents are linked, and suggests public health strategies to address these issues.
Contribution
The paper introduces a public health framework to address gaming disorder and problematic caffeine consumption in adolescents.
Findings
Gaming disorder and problematic caffeine consumption are interconnected through shared neurocognitive mechanisms and social influences.
Adolescents often consume energy drinks during gaming due to marketing and cultural normalization.
A public health framework is proposed to guide interventions and policies for adolescent health.
Abstract
Caffeinated beverages, particularly energy drinks, appear to be frequently consumed by adolescents during gaming sessions. This may be in part due to the normalization of caffeine use within gaming culture, where energy drinks are marketed as performance-enhancing tools and symbols of the “gamer” identity. Given evidence of the relationships between gaming disorder (GD) and problematic caffeine consumption (PCC), a narrative review was conducted to synthesize the current literature on GD/gaming and PCC/caffeine use in adolescents. Eight key topics emerged from the literature: (1) the associations between GD/gaming and PCC/caffeine use; (2) the need for increased regulation of caffeine sales and marketing in gaming contexts; (3) parental and peer influences on caffeine use; (4) health and marketing literacy related to caffeinated products; (5) sex-specific patterns in gaming-related…
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Taxonomy
TopicsImpact of Technology on Adolescents · Eating Disorders and Behaviors · Coffee research and impacts
