Real-Time Face Gesture-Based Robot Control Using GhostNet in a Unity Simulation Environment
Yaseen

TL;DR
This paper introduces a real-time facial gesture recognition system using GhostNet and BiLSTM to control robots in a Unity simulation without physical devices.
Contribution
A novel lightweight facial gesture recognition framework, GhostNet-BiLSTM-Attention, is proposed for real-time robot control with high accuracy.
Findings
The GBA system achieved 99.13% classification accuracy on the FaceGest dataset.
The system demonstrates robustness and responsiveness under varied user and lighting conditions.
Socket communication enables seamless integration of gesture recognition with Unity-based robot simulation.
Abstract
Unlike traditional control systems that rely on physical input devices, facial gesture-based interaction offers a contactless and intuitive method for operating autonomous systems. Recent advances in computer vision and deep learning have enabled the use of facial expressions and movements for command recognition in human–robot interaction. In this work, we propose a lightweight, real-time facial gesture recognition method, GhostNet-BiLSTM-Attention (GBA), which integrates GhostNet and BiLSTM with an attention mechanism, is trained on the FaceGest dataset, and is integrated with a 3D robot simulation in Unity. The system is designed to recognize predefined facial gestures such as head tilts, eye blinks, and mouth movements with high accuracy and low inference latency. Recognized gestures are mapped to specific robot commands and transmitted to a Unity-based simulation environment via…
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Taxonomy
TopicsHand Gesture Recognition Systems · Gaze Tracking and Assistive Technology · Tactile and Sensory Interactions
