A Randomized Controlled Trial of an Enhanced Version of a Cognitive–Behavioral Video Game Intervention Aimed at Promoting Active Aging: Assessments of Perceived Health and Healthy Lifestyle Habits at Pre- and Post-Intervention
Tania Cotardo, Patricia Otero, Eling D. de Bruin, Vanessa Blanco, Manuel Arrojo, Mario Páramo, María J. Ferraces, Ángela J. Torres, Fernando L. Vázquez

TL;DR
A video game-based cognitive-behavioral intervention improved health perceptions and healthy habits in older adults.
Contribution
An enhanced cognitive-behavioral video game intervention was tested for promoting active aging in older adults.
Findings
The CBI-V group showed significant improvements in general health, mental health, sleep hygiene, physical activity, and eating habits.
Participants in the CBI-V group reported higher clinically significant changes in health and lifestyle metrics.
High satisfaction scores were reported by participants using the video game intervention.
Abstract
Background/Objective: Video games offer an innovative tool for delivering active aging interventions. The objective of this study was to analyze the efficacy of an enhanced version of a cognitive–behavioral intervention to promote active aging, administered through a video game, on perceived health and healthy lifestyle habits. Methods: A total of 556 participants aged 45 or older (74.3% women, mean age of 60.8 [SD = 8.0]) were randomly assigned to a cognitive–behavioral intervention to promote active aging administered via an interactive, multimedia, online, and serious video game with a complementary smartphone app (CBI-V; n = 279) or to a control group receiving non-specific online information (CG; n = 277). Perceived health (General Health, Body Pain, Physical Functioning, Physical Role, Vitality, Social Functioning, Emotional Role, Mental Health, Physical and Mental Summary…
Genes, proteins, chemicals, diseases, species, mutations and cell lines named across the full text — each resolved to its canonical identifier and authoritative record.
Click any figure to enlarge with its caption.
Figure 1Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsTechnology Use by Older Adults · Aging and Gerontology Research · Physical Activity and Health
