# The impact of action video game experience on visual selective attention in deaf middle school students

**Authors:** Ting Cui, Dongmao Ye, Yifan Dong, Huina Gong, Yuanbing Guo, Zhi Gao

PMC · DOI: 10.3389/fpsyg.2025.1633957 · Frontiers in Psychology · 2025-10-01

## TL;DR

This study explores how playing action video games affects visual attention in deaf students, finding that game experience can improve attention performance.

## Contribution

The study reveals that action video game experience can mitigate the attentional challenges typically seen in deaf individuals.

## Key findings

- Deaf students showed lower accuracy and slower reaction times compared to hearing students in attention tasks.
- Deaf video game players performed better and showed attention levels similar to hearing students.
- Perceptual load had a stronger impact on deaf non-video game players, especially under high load conditions.

## Abstract

Previous studies have shown that congenital deafness enhances peripheral visual processing but may reduce attention to central stimuli. In contrast, action video game experience has been shown to improve top-down attentional control and resistance to distraction. However, it remains unclear whether action video game experience can modify the peripheral attention bias typically observed in deaf individuals, particularly within the context of perceptual load theory. This question is crucial for understanding adaptive mechanisms and informing attention training interventions in the deaf population.

To investigate the impact of action video game experience on visual selective attention in deaf middle school students, a response competition paradigm combined with eye-tracking technology was employed to systematically evaluate and compare the selective attention characteristics of four groups: deaf action video game players (Deaf VGPs), deaf non-video game players (Deaf NVGPs), hearing action video game players (Hearing VGPs), and hearing non-video game players (Hearing NVGPs). The comparison was conducted under varying levels of perceptual load and types of distractors.

(1) Deaf students generally demonstrated lower accuracy, slower reaction times, longer fixation durations, and more total fixation counts than their hearing counterparts in visual selective attention tasks. (2) Deaf VGPs performed better than deaf NVGPs, particularly in accuracy, and their performance in both accuracy and total fixation counts was comparable to that of their hearing counterparts, suggesting an association between action video game experience and enhanced selective attention in deaf students. (3) Deaf students, particularly NVGPs, exhibited larger compatible effects under both low and high perceptual load conditions, with the effect being more substantial under high load, indicating that perceptual load may exert a greater influence on deaf NVGPs.

The mechanisms underlying selective attention processing in deaf students appear to be influenced by factors such as action video game experience and auditory deprivation-induced plasticity changes.

## Full-text entities

- **Diseases:** auditory deprivation (MESH:D012892), Deaf (MESH:D003638)

## Full text

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## Figures

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## References

60 references — full list in the complete paper: https://tomesphere.com/paper/PMC12520961/full.md

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Source: https://tomesphere.com/paper/PMC12520961