Elemental Home: A Video Game to Explore Chemistry in Everyday Life
Pedro Juárez-González, María José Cano-Iglesias, Daniel Cebrián-Robles, Antonio Joaquín Franco-Mariscal

TL;DR
Elemental Home is a video game that teaches chemistry by helping players identify chemical elements in household objects, showing it can improve learning and engagement.
Contribution
The paper introduces a novel educational video game that contextualizes chemistry learning in everyday life and evaluates its effectiveness with students and teachers.
Findings
Players achieved over 70% accuracy in linking chemical elements to objects, with preservice teachers performing better than students.
Preservice teachers reached higher game levels and required fewer attempts compared to students.
The game received positive usability and satisfaction scores, indicating its potential for educational use.
Abstract
This study presents and analyzes Elemental Home, a video game designed for teaching chemistry, with a specific focus on chemical elements in everyday life. Set inside a house, the video game situates learning in an everyday context, challenging players to identify chemical elements in household objects while reflecting on their environmental impact. This paper evaluates the learning potential and user experience of Elemental Home, based on the participation of 18 Spanish preservice chemistry teachers and 18 ninth-grade students. Learning in both groups was evaluated using data collected from the video game’s database, while usability and user satisfaction were assessed through a questionnaire. Additionally, ninth-grade students completed a pretest and post-test to measure their understanding of associations between chemical elements and everyday objects. Both students and preservice…
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Taxonomy
TopicsEducational Games and Gamification · Teaching and Learning Programming · Mobile Learning in Education
