# Building resilience against violent extremism digitally: trialing a new gender-based approach among gamers

**Authors:** Galen Lamphere-Englund, Mike Wilson, Jessica White, Claudia Wallner, Rachel Kowert, Nitchakarn Kaewbuadee, Petra Regeni, Alex Bradley Newhouse

PMC · DOI: 10.3389/fpsyg.2025.1537492 · Frontiers in Psychology · 2025-07-28

## TL;DR

This paper explores how to build resilience against violent extremism among gamers by adapting an existing framework to the digital and gendered context of gaming spaces.

## Contribution

The paper introduces a gender-based approach to building resilience against violent extremism specifically tailored for online gaming environments.

## Key findings

- Online gaming spaces are increasingly linked to radicalization risks.
- A gender lens is essential for understanding and addressing resilience in gaming environments.
- Existing resilience frameworks need adaptation for digital and gendered contexts.

## Abstract

The rise of online gaming as a dominant social and entertainment space has increasingly attracted attention as a potential vector for radicalization to violent extremism. However, given the challenges of completely eradicating harmful content from these vast community spaces, we also need to focus on strengthening the resilience of individuals active there. To effectively build that resilience, we must first define and understand the current state of resilience among gamers, then identify the factors that contribute to it. This article seeks to do that by building upon the mostly offline-focused Building Resilience Against Violent Extremism framework to explore its applicability in the digital environment and specifically within the highly gendered parameters of gaming spaces and experiences. This article builds upon the wider data collection and findings of a project exploring socialization in gaming spaces with a nexus to radicalization through a gender lens.

## Full-text entities

- **Genes:** PGR (progesterone receptor) [NCBI Gene 5241] {aka NR3C3, PR}
- **Diseases:** bullying (MESH:D000073397), toxicity (MESH:D064420), violent (MESH:D001523), VE (MESH:C563475)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

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## Figures

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## References

34 references — full list in the complete paper: https://tomesphere.com/paper/PMC12337677/full.md

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Source: https://tomesphere.com/paper/PMC12337677