# Feasibility and user experience of augmented reality psychoeducation and mindfulness body scan for chronic low back pain

**Authors:** Robin Conen, Nikolai Hepke, Jörg Lohscheller, Steffen Mueller, Ana N. Tibubos

PMC · DOI: 10.3389/fpain.2025.1600637 · Frontiers in Pain Research · 2025-07-01

## TL;DR

This study explores using augmented reality for psychoeducation and mindfulness to help people with chronic low back pain, showing it is feasible and well-received.

## Contribution

The study introduces a novel AR-based intervention combining psychoeducation and mindfulness for chronic low back pain.

## Key findings

- The AR intervention had high feasibility with low dropout rates in both studies.
- User experience ratings were positive, with the enhanced version receiving higher scores.
- Study II showed significant improvements in reducing negative affect and improving emotional valence.

## Abstract

Chronic low back pain (CLBP) is prevalent and a multimodal therapy is indicated, including psychological treatment. Effective conventional treatments involve psychoeducation and mindfulness-based body scans, while virtual reality offers superior but temporary pain relief. Augmented Reality (AR), which combines conventional and virtual methods, is a novel therapeutic strategy.

We investigated the viability and acceptability of an AR intervention for CLBP by incorporating psychoeducation and mindfulness-based body scan techniques. 40 participants in two studies with a one-arm design underwent an educational AR intervention (Study I, n1 = 18) and an enhanced version with an additional body scan (Study II, n2 = 22). The studies focused on evaluating technical feasibility and multiple facets of user experience.

The results demonstrated high feasibility with low dropout rates (Study I: 10%, Study II: 0%). User experience ratings ranged from “Above Average” to “Excellent,” with the advanced intervention receiving higher ratings. While Study I showed no significant changes in affect pre- vs. post-intervention, Study II exhibited a significant reduction in negative affect and improved valence. Qualitative analysis provided insights into technical requirements and user perceptions.

The AR prototype emerges as a promising psychoeducational tool for CLBP, aligning with current treatment guidelines and providing a basis for future controlled clinical trials. Limitations include the absence of a high-pain intervention group, as Study I reported a pain intensity of M = 1.05 and Study II reported M = 1.77 (Range: 0–10). Further research such as clinical trials with control groups is required to validate the efficacy of the piloted approach. The AR-based psychoeducation and mindfulness body scan intervention for CLBP demonstrated technical feasibility and a good user experience.

Open Science Framework.io; https://doi.org/10.17605/OSF.IO/DSW5X and https://doi.org/10.17605/OSF.IO/XVJBZ

## Full-text entities

- **Diseases:** pain (MESH:D010146), CLBP (MESH:D017116)

## Full text

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## Figures

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## References

64 references — full list in the complete paper: https://tomesphere.com/paper/PMC12281825/full.md

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Source: https://tomesphere.com/paper/PMC12281825