VR for Mental Health Interventions at Home: Feasibility and Guiding Principles for Success
Bhavana Thummala

TL;DR
This paper explores how virtual reality can be used at home for mental health treatment and identifies key design and deployment factors for success.
Contribution
The study provides new guiding principles for home-based VR mental health interventions based on stakeholder insights and behavioral models.
Findings
Optimizing technology design, including immersion and personalization, is crucial for effective VR mental health interventions.
Creating a supportive deployment environment that addresses technical and financial inequalities is essential for successful adoption.
A patient-centered framework using the COM-B model helps guide engagement and behavioral change in VR mental health treatments.
Abstract
Aims: Virtual reality (VR) is becoming readily recognised as a transformative force in healthcare. In recent times there have been rising waiting lists, barriers to accessing care and a need to rapidly scale treatment provision for mental health conditions including depression, anxiety, anorexia, and phobias. As a result, the feasibility and design of current home-based VR mental health treatments has been evaluated to synthesise cohesive guiding principles for further development and implementation of Virtual Reality technologies. Methods: A multi-method approach was employed, utilising both secondary data from literature reviews and primary data collection through semi-structured expert interviews and surveys to gain insights from all potential stakeholders. These were thematically coded through the COM-b behavioural model to produce a qualitative analysis uncovering key themes…
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Taxonomy
TopicsTelemedicine and Telehealth Implementation · Virtual Reality Applications and Impacts · Digital Mental Health Interventions
