# Nutriacción+: A Tool for Learning About Healthy Eating for Economically and Educationally Vulnerable Children

**Authors:** Diana Arce-Cuesta, Evelyn Pesántez, Pablo Cevallos-Larrea, Cato Van Strijdonck, Michael Peralta

PMC · DOI: 10.3390/ejihpe15060115 · European Journal of Investigation in Health, Psychology and Education · 2025-06-19

## TL;DR

Nutriacción+ is an educational game designed to teach children in vulnerable situations about healthy eating in Ecuador.

## Contribution

The novel contribution is an educational game tailored for economically and educationally vulnerable children to improve healthy eating knowledge.

## Key findings

- Nutriacción+ improved healthy eating knowledge in children aged 8 to 11 years.
- The game design process is replicable for similar populations.
- Educational games can be more effective than traditional talks for this demographic.

## Abstract

Ecuador has a high prevalence of malnutrition. In this scenario, Ecuador promotes education on healthy eating through informative materials and talks. However, their content is usually extensive and does not consider the age, economic status, and educational level of the receivers. In addition, children and adolescents often show little interest in learning about healthy eating. In this regard, the literature points to the use of educational games as an effective alternative to improve attention in learning; however, there are few tools addressed to populations in situations of economic and educational vulnerability. This article presents the development and evaluation of an educational game designed to promote learning about healthy eating for children and adolescents in situations of economic and educational vulnerability in Ecuador. The Design Thinking methodology was applied, with three iterative cycles of design, prototyping, and evaluation. Also, a comparative experiment involving 34 participants was conducted to evaluate the observed differences in knowledge acquisition between Nutriacción+ and informative talks. The results analyze how Nutriacción+ contributes to the learning of healthy eating and offer a replicable game design process for similar populations. The results suggest that Nutriacción+ can improve healthy eating knowledge in children aged 8 to 11 years.

## Full-text entities

- **Diseases:** malnutrition (MESH:D044342)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

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## Figures

8 figures with captions in the complete paper: https://tomesphere.com/paper/PMC12191885/full.md

## References

45 references — full list in the complete paper: https://tomesphere.com/paper/PMC12191885/full.md

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Source: https://tomesphere.com/paper/PMC12191885