# Testing an Innovative Gait Training Program in Immersive Virtual Reality for Healthy Older Adults: Protocol for a Randomized Controlled Trial

**Authors:** Nicolas Mascret, Lisa Delbes, Cédric Goulon, Gilles Montagne

PMC · DOI: 10.2196/57866 · JMIR Research Protocols · 2025-05-21

## TL;DR

This study tests a VR-based gait training program to improve walking adaptability in older adults and reduce fall risks.

## Contribution

The study introduces a novel VR gait training protocol for older adults and compares it to conventional training.

## Key findings

- VR-based gait training may improve gait adaptability more than conventional methods.
- The study will assess gait adaptability and VR device acceptance in older adults.
- Results may show VR's effectiveness in fall prevention for healthy older adults.

## Abstract

Impaired gait adaptability is one of the major causes of falls among older adults owing to inappropriate gait adjustments in cluttered environments. Training programs designed to improve gait adaptability behavior in a systemic approach may prevent falls in older adults. Recently, virtual reality (VR) technology has been prominent as a relevant gait training tool because of its training implementation potential.

This study was designed to compare the effectiveness of a VR-based gait training program (VR group) for improving gait adaptability behavior and, thus, reducing the risk of falls relative to a conventional training program such as Nordic walking (NW; NW group). We hypothesized that the VR-based gait training program will lead to greater gait adaptability improvements.

We will be conducting a randomized controlled trial with pretests, posttests, retention tests, and follow-up. In total, 40 healthy independent-living community dwellers (aged between 65 and 80 years) will be allocated, after a general medical examination, to the VR or the NW group for a training program of 6 weeks. Primary outcomes related to gait adaptability capacities (ie, analysis of adjustments made in different locomotor tasks) and acceptance of the VR device (ie, analysis of acceptance) will be assessed before and after the intervention and 1 month after the completion of the training program (retention). A follow-up will be done during the 12 months after the completion of the gait training program.

Data collection will begin in September 2025, and the first results are expected in December 2025.

The findings of this study may demonstrate the relative relevance of a gait training program in VR versus a conventional one for improving gait adaptability behavior in healthy older adults and, thus, prevent the chances of a fall.

PRR1-10.2196/57866

## Full-text entities

- **Diseases:** falls (MESH:C537863)

## Full text

_Full body text omitted from this summary view._ Fetch the complete paper as Markdown: https://tomesphere.com/paper/PMC12138307/full.md

## Figures

4 figures with captions in the complete paper: https://tomesphere.com/paper/PMC12138307/full.md

## References

81 references — full list in the complete paper: https://tomesphere.com/paper/PMC12138307/full.md

---
Source: https://tomesphere.com/paper/PMC12138307