# Guidelines for developing and integrating 360-degree video in healthcare education

**Authors:** Nynke de Jong, Ricardo G. Orsini, Dalena van Heugten–van der Kloet, Burkhard Wünsche, Jacob Gorm Davidsen

PMC · DOI: 10.12688/mep.20881.1 · MedEdPublish · 2025-03-25

## TL;DR

This paper provides guidelines for using 360-degree videos in healthcare education to enhance immersive learning experiences.

## Contribution

The paper introduces practical guidelines for developing and integrating 360-degree videos in healthcare education based on real-world implementation.

## Key findings

- 360-degree videos are user-friendly, realistic, and cost-effective for immersive education.
- Ten 360-degree videos were successfully developed and integrated into healthcare programs at Maastricht University.
- The approach offers a versatile tool for interactive learning across healthcare disciplines.

## Abstract

The rapid growth of immersive virtual reality (VR) has gained widespread global attention in the field of education. In higher education within healthcare, VR has already been widely explored and employed. One specific form of virtual reality, 360-degree video, is regarded as a more user-friendly, realistic, and cost-effective alternative to other VR modalities, providing an immersive experience that requires less complex technology while still offering a high level of engagement in educational contexts. A 360-degree video is relatively easy to produce and can be seamlessly integrated into educational settings, serving a versatile and accessible tool for enhancing interactive learning experiences across various healthcare disciplines. We developed and integrated ten 360-degree videos, designed for viewing through head-mounted displays, to enhance educational practices in healthcare at Maastricht University, the Netherlands. In this article, we share guidelines for developing and integrating 360-degree videos into undergraduate and graduate healthcare programs, drawing on insights from our own experiences.

## Full-text entities

- **Diseases:** sleep disorders (MESH:D012893), abdominal pain (MESH:D015746), dizziness (MESH:D004244), rectal cancer (MESH:D012004), motion sickness (MESH:D009041), vision impairments (MESH:D014786), nausea (MESH:D009325)
- **Species:** Mus musculus (house mouse, species) [taxon 10090], Homo sapiens (human, species) [taxon 9606]

## Full text

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## Figures

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## References

25 references — full list in the complete paper: https://tomesphere.com/paper/PMC12134730/full.md

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Source: https://tomesphere.com/paper/PMC12134730