Author Correction: Adaptation and psychometric investigation of the Gameful Experience Questionnaire (GAMEFULQUEST) in Brazilian Portuguese
Luiz Oliveira da Silva Junior, Wilk Oliveira, Juho Hamari

Abstract
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsImpact of Technology on Adolescents · Bullying, Victimization, and Aggression · Child Development and Digital Technology
Correction to: Scientific Reports 10.1038/s41598-024-68101-7, published online 26 July 2024
In the original version of this Article, the items related to the ‘Competition’ dimension were missing from Table 3.
As a result, Table 3 now reads:Original itemsAdapted items (in Brazilian Portuguese)CompetitionCompetiçãoFeels like participating in a competitionMe faz sentir como se estivesse em uma competiçãoInspires me to competeMe inspira a competirInvolves me with its competitive aspectsMe envolve por seus aspectos competitivosMakes me want to be in first placeMe faz querer estar em primeiro lugarMakes victory feel importantMe faz sentir que a vitória é importanteFeels like being in a raceMe faz sentir como se estivesse em uma corridaMakes me feel that I need to win to succeedMe faz sentir que preciso vencer para ter sucesso
The original Article has been corrected.
