# Increased user engagement on YouTube for loot box content and its potential relevance for behavioural addictions

**Authors:** Elke Smith, Yannik Poth, Kara S. Z. Sohns, Kai Kaspar, Jan Peters

PMC · DOI: 10.1038/s41598-025-01482-5 · Scientific Reports · 2025-05-15

## TL;DR

Loot box content on YouTube increases user engagement, possibly due to gambling-like reward structures.

## Contribution

This study provides empirical evidence linking loot box content to increased user engagement on YouTube.

## Key findings

- Loot box content is associated with higher overall and sustained user engagement on YouTube.
- The reward structure of loot boxes may contribute to increased engagement and potential behavioral addictions.
- User engagement metrics can serve as indicators of problematic internet and gambling-related behaviors.

## Abstract

Video games frequently contain loot boxes, i.e. virtual in-game items sharing structural similarities with gambling. On YouTube©, there are multi-million subscriber channels prominently featuring loot box-related content. A gamblification of digital games may increase player engagement, and we tested if user engagement on YouTube is linked to loot box content. We extracted aggregate user engagement measures from more than 22 thousand YouTube gaming videos with and without focused display of loot boxes. Principal component analysis was used to reduce dimensionality and derive components reflecting overall and sustained, and relative user engagement, respectively. Confirming our pre-registered hypothesis (see https://osf.io/nh7zr), a significant effect of loot box content on the first principal component was found, reflecting higher overall and sustained user engagement for videos featuring loot box content. This increased engagement may be linked to the gambling-like properties of the reward structure conveyed by loot boxes. Publicly available user data may serve as an early indicator of potential changes in problematic internet use and gambling-related behaviour.

The online version contains supplementary material available at 10.1038/s41598-025-01482-5.

## Full-text entities

- **Genes:** PKD2 (polycystin 2, transient receptor potential cation channel) [NCBI Gene 5311] {aka APKD2, PC2, PKD4, Pc-2, TRPP2}, PCSK1 (proprotein convertase subtilisin/kexin type 1) [NCBI Gene 5122] {aka BMIQ12, NEC1, PC1, PC1/3, PC3, SPC3}
- **Diseases:** mental disorders (MESH:D001523), gambling (MESH:D005715), Behavioural) addiction (MESH:D019966), COVID-19 (MESH:D000086382)
- **Chemicals:** loot box (-)
- **Species:** Cetacea (cetaceans, infraorder) [taxon 9721], Homo sapiens (human, species) [taxon 9606]

## Full text

_Full body text omitted from this summary view._ Fetch the complete paper as Markdown: https://tomesphere.com/paper/PMC12078526/full.md

## Figures

3 figures with captions in the complete paper: https://tomesphere.com/paper/PMC12078526/full.md

## References

14 references — full list in the complete paper: https://tomesphere.com/paper/PMC12078526/full.md

---
Source: https://tomesphere.com/paper/PMC12078526