Building a Realistic Virtual Luge Experience Using Photogrammetry
Bernhard Hollaus, Jonas Kreiner, Maximilian Gallinat, Meggy Hayotte, Denny Yu

TL;DR
This paper describes the creation of a realistic VR luge simulator using photogrammetry and expert feedback to enhance training and safety in the sport.
Contribution
A novel photogrammetry-to-VR pipeline for luge simulation with realistic terrain and responsive dynamics.
Findings
The VR luge simulator achieved a good level of realism with scores ranging from 3/5 to 4/5.
System usability was rated at 72.7 with a standard deviation of 13.9.
User interaction and learning modes improved the experience for both novice and expert users.
Abstract
Virtual reality (VR) continues to evolve, offering immersive experiences across various domains, especially in virtual training scenarios. The aim of this study is to present the development of a VR simulator and to examine its realism, usability, and acceptance by luge experts after an experiment with a VR simulation. We present a novel photogrammetry sensing to VR pipeline for the sport of luge designed with the goal to be as close to the real luge experience as possible, potentially enabling users to learn critical techniques safely prior to real-world trials. Key features of our application include realistic terrain created with photogrammetry and responsive sled dynamics. A consultation of experts from the Austrian Luge Federation led to several design improvements to the VR environment, especially based on user experience aspects such as lifelike feedback and interface…
Genes, proteins, chemicals, diseases, species, mutations and cell lines named across the full text — each resolved to its canonical identifier and authoritative record.
Click any figure to enlarge with its caption.
Figure 1
Figure 2Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsVirtual Reality Applications and Impacts · Urban Green Space and Health · Recreation, Leisure, Wilderness Management
