# Design of an Interactive Exercise and Leisure System for the Elderly Integrating Artificial Intelligence and Motion-Sensing Technology

**Authors:** Chao-Ming Wang, Cheng-Hao Shao, Yu-Ching Lin

PMC · DOI: 10.3390/s25072315 · 2025-04-05

## TL;DR

This paper presents an AI-based interactive system designed to improve the health and enjoyment of elderly individuals through exercise and leisure activities.

## Contribution

The novel contribution is an AI-integrated system combining motion-sensing technology and real-time object detection for elderly exercise and leisure.

## Key findings

- AI technology enhances interactive experiences for elderly exercise and leisure.
- The system positively impacts the health and well-being of elderly users.
- Incorporating personal experience elements increases system acceptance and attractiveness.

## Abstract

In response to the global trend of population aging, the issue of providing elderly individuals suitable leisure and entertainment has become increasingly important. In this study, it aims to utilize artificial intelligence (AI) technology to offer the elderly with a healthy and enjoyable exercise and leisure experience. A human–machine interactive system is designed using computer vision, a subfield of AI, to promote positive physical adaptation for the elderly. The relevant literature on the needs of the elderly, technology, exercise, leisure, and AI techniques is reviewed. Case studies of interactive devices for exercise and leisure for the elderly, both domestically and internationally, are summarized to establish the prototype concept for system design. The proposed interactive exercise and leisure system is developed by integrating motion-sensing interfaces and real-time object detection using the YOLO algorithm. The system’s effectiveness is evaluated through questionnaire surveys and participant interviews, with the collected survey data analyzed statistically using IBM SPSS 26 and AMOS 23. Findings indicate that (1) AI technology provides new and enjoyable interactive experiences for the elderly’s exercise and leisure; (2) positive impacts are made on the elderly’s health and well-being; and (3) the system’s acceptance and attractiveness increase when elements related to personal experiences are incorporated into the system.

## Full-text entities

- **Species:** Homo sapiens (human, species) [taxon 9606]

## Figures

36 figures with captions in the complete paper: https://tomesphere.com/paper/PMC11991592/full.md

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Source: https://tomesphere.com/paper/PMC11991592