# Virtual Reality Training for Pediatric Sedation Challenges: A Cross-Sectional Study

**Authors:** Nadia Shaikh, Fiona S Gruzmark, Francesca Rios, Curie Subramanian, Keith Hanson, Teresa Riech

PMC · DOI: 10.7759/cureus.79423 · Cureus · 2025-02-21

## TL;DR

This paper explores using virtual reality to train medical professionals in handling pediatric sedation challenges, showing that learners felt more confident and prepared after the training.

## Contribution

The study introduces a novel VR-based training method for pediatric sedation management, demonstrating its effectiveness in improving learner confidence.

## Key findings

- All 35 participants completed a blinded survey after VR training and reported high confidence in managing pediatric sedation challenges.
- Self-reported preparedness and confidence improved significantly after completing the VR modules.
- VR training was well-received and considered effective for preparing medical trainees in a specialized field.

## Abstract

Background

Teaching the management of pediatric sedation-related airway concerns is challenging due to the time-sensitive interventions required and their infrequent occurrence. Recognizing this educational gap in the sedation experience, virtual reality (VR) was utilized to prepare learners and provide an immersive training experience in a controlled environment.

Methods

We describe simulation-based training using a VR environment, Enduvo Inc., an innovative software for medical trainees. This two-hour course creates a problem-based learning experience, allowing learners to apply their knowledge and develop a framework for managing these stressful and less commonly encountered situations.

Results

From 2019 to 2022, 35 learners participated in the sedation course. After completing the VR modules, all learners completed a blinded survey on their experience and preparation for sedation-related situations. Based on our initial data, self-reported confidence and preparedness in handling complex situations during pediatric sedation rated high, with an overall response rate of 100%. Learners reported improved confidence and self-preparedness after completing the modules.

Conclusion

VR for pediatric sedation training creates a distinctive learning environment due to its immersive nature and has been well-received. VR could be an effective method for educating residents and physicians in this specialized field.

## Full-text entities

- **Diseases:** Rigidity (MESH:D009127), airway obstruction (MESH:D000402), motion sickness (MESH:D009041), dizziness (MESH:D004244), nausea (MESH:D009325), Laryngospasm (MESH:D007826), Apnea (MESH:D001049)
- **Chemicals:** SPS (-), Nitrous Oxide (MESH:D009609), propofol (MESH:D015742), benzodiazepines (MESH:D001569)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

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## Figures

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## References

14 references — full list in the complete paper: https://tomesphere.com/paper/PMC11930771/full.md

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Source: https://tomesphere.com/paper/PMC11930771