# Dynamic Edge Loading Balancing with Edge Node Activity Prediction and Accelerating the Model Convergence

**Authors:** Wen Chen, Sibin Liu, Yuxiao Yang, Wenjing Hu, Jinming Yu

PMC · DOI: 10.3390/s25051491 · 2025-02-28

## TL;DR

This paper introduces a deep reinforcement learning method to balance edge server loads and improve task processing in mobile edge computing networks.

## Contribution

A novel approach combining LSTM-based predictions and deep reinforcement learning for dynamic edge node load balancing.

## Key findings

- The proposed method reduces task drop rate by 47% compared to baseline schemes.
- It achieves a 14% decrease in total system cost and a 7.6% improvement in runtime.

## Abstract

In mobile edge computing networks, achieving effective load balancing across edge server nodes is essential for minimizing task processing latency. However, the lack of a priori knowledge regarding the current load state of edge nodes for user devices presents a significant challenge in multi-user, multi-edge node scenarios. This challenge is exacerbated by the inherent dynamics and uncertainty of edge node load variations. To tackle these issues, we propose a deep reinforcement learning-based approach for task offloading and resource allocation, aiming to balance the load on edge nodes while reducing the long-term average cost. Specifically, we decompose the optimization problem into two subproblems, task offloading and resource allocation. The Karush–Kuhn–Tucker (KKT) conditions are employed to derive the optimal strategy for communication bandwidth and computational resource allocation for edge nodes. We utilize Long Short-Term Memory (LSTM) networks to forecast the real-time activity of edge nodes. Additionally, we integrate deep compression techniques to expedite model convergence, facilitating faster execution on user devices. Our simulation results demonstrate that our proposed scheme achieves a 47% reduction in terms of the task drop rate, a 14% decrease in the total system cost, and a 7.6% improvement in the runtime compared to the baseline schemes.

## Full-text entities

- **Diseases:** injury to (MESH:D014947), MEC (MESH:C000719218)
- **Species:** Homo sapiens (human, species) [taxon 9606]

## Figures

15 figures with captions in the complete paper: https://tomesphere.com/paper/PMC11902582/full.md

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Source: https://tomesphere.com/paper/PMC11902582