# Is it all in your head? Reducing virtual reality induced cybersickness by pleasant odor imagery

**Authors:** Luca Fantin, Gabriela Hossu, Cécile Rumeau, Guillaume Drouot, Hadrien Ceyte, Jeyasakthy Saniasiaya, Jeyasakthy Saniasiaya, Jeyasakthy Saniasiaya

PMC · DOI: 10.1371/journal.pone.0319661 · PLOS One · 2025-03-11

## TL;DR

This study shows that imagining pleasant smells can reduce discomfort from virtual reality, similar to the effect of real pleasant odors.

## Contribution

The study introduces pleasant odor imagery as a novel, practical method to reduce virtual reality-induced cybersickness.

## Key findings

- Pleasant odor imagery reduced cybersickness symptoms during virtual reality sessions.
- Participants tolerated virtual environments longer when using pleasant odor imagery.
- Emotional regulation may explain the effectiveness of pleasant odor imagery in reducing discomfort.

## Abstract

Although immersive technologies such as virtual reality are constantly growing for personal and professional purposes, their use can often induce a transient state of discomfort known as cybersickness, resulting in numerous symptoms and perceptive-motor vulnerability. In an attempt to develop leads to mitigate cybersickness, encouraging findings have reported decreased symptoms during the presentation of pleasant smells. However, the diffusion of smells in ecological settings is very challenging. An interesting alternative could reside in odor imagery (OI), known for its neurophysiological, behavioral and psychological similarities with odor perception. The aim of this study was therefore to determine the effects of pleasant OI on virtual reality induced cybersickness. Thirty participants performed two 14-minute virtual reality sessions simulating a first-person view from a boat. During the second session we added a picture at the center of the visual field, allowing for pleasant and intense OI based on individualized psychometrical measures. Participants were instructed to focus on the smell evoked by this picture. For both immersions, cybersickness was characterized by the evolution of scores on the Simulator Sickness Questionnaire, and duration of immersion. Our results show that both measures were positively affected by pleasant OI, indicating a decreased intensity of cybersickness symptoms associated with a longer tolerance of the virtual environment. We suggest the observed effects could be mediated by emotional regulation mechanisms driven by pleasant OI, alleviating cybersickness in a similar way to pleasant odor perception. These findings could open the door to new applications of pleasant sensory imagery as strategies to alleviate transient states of discomfort in immersive technologies or perhaps motion-induced sickness.

## Full-text entities

- **Species:** Homo sapiens (human, species) [taxon 9606]

## Full text

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## Figures

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## References

43 references — full list in the complete paper: https://tomesphere.com/paper/PMC11896048/full.md

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Source: https://tomesphere.com/paper/PMC11896048