The winners project: neuropsycological changes after a video game-based training program in pediatric cancer survivors. a case report
C. Gonzalez-Perez, E. Moran, N. Malpica, J. Alvarez-Linera, H. Melero, M. Alonso, M. Esteban, A. Perez-Martinez, E. Fernández-Jiménez

TL;DR
A 9-year-old cancer survivor showed improved attention after a 12-week video game-based training program.
Contribution
Demonstrates the potential of video game-based training to improve attention in pediatric cancer survivors.
Findings
The patient had 3 atypical z-scores on the CPT-3 before the intervention, indicating ADHD-like patterns.
After the 12-week training, only one atypical z-score remained, suggesting improved attention and reduced ADHD-like symptoms.
The training program included brain-training, skill-training, and exergaming games over 12 weeks.
Abstract
Children who have undergone an oncological process and have received treatment with chemotherapy or radiotherapy on the central nervous system may have significant neurocognitive sequelae. Some video games have shown neurocognitive benefits in people with impairments in different areas, such as attention or memory. This work aims to demonstrate the benefit of a video game-based training program to improve the neurocognitive profile in a child survivor of cancer. The patient is a 9-year-old female who was diagnosed with acute lymphoblastic leukemia at the age of 4 years. She received routine treatment of this disease by chemotherapy, including high-dose chemotherapy (with blood-brain barrier crossing) and intrathecal chemotherapy. She is currently 3 years after the end of treatment. The Continuous Performance Test 3 (CPT-3) (sustained attention/vigilance) was administered before and…
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Taxonomy
TopicsChildhood Cancer Survivors' Quality of Life · Cancer-related cognitive impairment studies · Family Support in Illness
