Use of videogames, Internet Gaming Disorder, and Agressiveness in Emerging Adulthood
D. Silva, B. R. Maia

TL;DR
This study explores the link between video game use, internet gaming disorder, and aggression among young adults in Portugal.
Contribution
It provides preliminary evidence of a relationship between gaming disorder and aggressiveness in an under-researched population.
Findings
A significant correlation was found between internet gaming disorder and physical, verbal aggression, and hostility.
Most participants reported a positive self-perception of their gaming habits despite excessive screen time.
Only 0.5% of the sample met the criteria for probable video game disorder.
Abstract
Internet gaming disorder has been associated with an excessive number of hours spent playing video games, which leads to a detriment of other daily activities and interests. In addition, it is associated with personality traits such as aggression and anger. In Portugal this relations are almost unexplored. To explore the relationship between video game use, internet gaming disorder and aggression. This study was applied to a sample of 202 subjects, aged between 18 and 29 years old (M = 22.5, SD = 3.006). Subjects fulfilled a sociodemographic and viodeogame pattern questionnaire, and the Portuguese versions of the Internet Gaming Disorder Scale (short form), and the Buss-Perry Aggressiveness Questionnaire. In this study 20.3% (n = 27) of the males and 5.8% (n = 4) of the females use excessively videogames, considering the screen time recommended by the American Academy of Pediatrics.…
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Taxonomy
TopicsImpact of Technology on Adolescents · Youth Education and Societal Dynamics
