Pattern of video game usage and video game disorder in Portugueses adolescents: A study about parental and peer attachment, parenting styles, and communication in parenting
A. M. Ribeiro, B. R. Maia

TL;DR
This study explores how video game use and disorder relate to family and peer relationships among Portuguese teenagers.
Contribution
It provides insights into video game disorder in the Portuguese context, focusing on parenting communication and attachment.
Findings
Most adolescents started playing video games at age 8 and played less than 2 hours daily.
Video game disturbance was linked to longer gameplay and lower parent/peer attachment quality.
Authoritative parenting and open communication were associated with lower video game disturbance.
Abstract
Video game disorder has been a subject of increasing interest, being associated with patterns of insecure attachment and authoritarian and permissive parenting styles. However, there is still a gap concerning the relationship between video game disorder and parent-child communication, one of the fundamental components of attachment to parents. Particularly in the Portuguese context, research on these topics and their interrelations is still scarce, thus remaining relatively unexplored. To explore the pattern of video game usage and video game disorder, as well as their relationships with parental and peer attachment, parenting styles, and communication in parenting within a sample of Portuguese adolescents. 150 Portuguese teenagers, recruited at public Portuguese schools, aged between 10 and 19 years old (mean age = 14.37, DP = 3.12; 52.7% girls (n = 79), and mostly living with both…
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Taxonomy
TopicsImpact of Technology on Adolescents · Child Development and Digital Technology
