DefiGame, a serious game to discover neurodevelopmental disorders
C. Bonnet, C. Immesoete

TL;DR
DefiGame is a serious game designed to help healthcare professionals learn about diagnosing and managing neurodevelopmental disorders.
Contribution
The novelty lies in using an interactive game to train doctors and professionals in NDD diagnosis and care coordination.
Findings
DefiGame provides a practical tool for learning about NDD diagnosis and management.
It is tailored for European healthcare professionals dealing with rare diseases and NDDs.
The game includes scenarios involving real-world challenges in treating young patients.
Abstract
Défigame is a training tool designed in collaboration with parents and specialists from the French Rare Diseases Network DéfiScience. In this serious game, you take on the role of a general practitioner treating four young patients whose developmental trajectories raise questions. Interactively and with the help of concrete tools, you’ll learn about the recommendations for coordinating an appropriate course of prescription, care and support for a family, from the search for a diagnosis to early management of a Neurodevelopmental Disorder (NDD). WHO IS DEFIGAME FOR?Any European doctor questioning the etiology of a neurodevelopmental disorder, prescribing genetic tests or wishing to update their knowledge in the field of NDD, particularly in relation to a rare disease.Any other healthcare professional concerned with etiological diagnosis or support for people with NDD and their…
Genes, proteins, chemicals, diseases, species, mutations and cell lines named across the full text — each resolved to its canonical identifier and authoritative record.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsMind wandering and attention · Educational Games and Gamification · Technology Use by Older Adults
