The Role of Personalization in Virtual Reality Exposure Therapy During the Treatment of Alcohol Use Disorder
V. J. J. A. Buwalda, B. Jansen, M. van Gisbergen, S. R. Rashnoodi

TL;DR
This study explores how personalizing virtual reality environments can help treat alcohol use disorder by reducing cravings during exposure therapy.
Contribution
The study introduces VRET-Recovry and identifies key personalization elements for effective virtual reality therapy in alcohol use disorder treatment.
Findings
Craving was low in the VR bar scene due to its unsociable context and limited alcohol visibility.
Craving was higher in the apartment scene due to alcohol-related cues and social elements.
Personalization of VR environments is essential for addressing different levels of alcohol visibility and emotional contexts.
Abstract
In Cue-Exposure-Therapy (CET), clients are exposed to triggers through objects, people and environments that arouse craving (Sinha et al. Neuropsychopharmacol. 2009;34 1198–1208). Virtual Reality Exposure therapy (VRET) is used to experience these triggers in a realistic, safe, and personalized way. VR has been used successfully in the treatment of psychiatric disorders. It has not yet been developed and sufficiently tested as an adjuvant in the clinical post-detoxification phase of treatment of alcohol use disorders (AUD) (e.g. Bordnick et al. Addict.Behav 2008;33 743-756; Hone-Blanchet et al. Front.Hum.Neurosci. 2014; 8(844) 1-15). Additionally, these treatment methods have been tested for effect, but not for effectiveness around different VR technologies (Ghita & Gutierrez-Maldonado. Addict.Behav 2018; 81 1-11; ). This study focuses on VRET-Recovry to examine to what extent VR worlds…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsVirtual Reality Applications and Impacts · Digital Mental Health Interventions
